Weekly questions
1. Who are you designing for?
Mason and his fellow music oriented friends that enjoy playing together

2. What is their relationship to the collection?

3. Which content are you ‘interfacing’?
The variety of songs on Ninja Tunes that are not common for children that age

4. How does the ‘interface’ affect or influence the ‘user’?
It expose them to new genres of music and helps them with developing their synesthesia

5. What type of interaction is fitting for this?
a quick board game combined with a simple use of technology

6. What type of medium is fitting for this?
Physical and digital

7. Which visual language (including typography) can be useful or fitting for this?
Use of bright colours and simple shapes

8. What are you trying to accomplish through the interface you want to design?
help them develop their emotional intelligence with the use of music and colour. Which in turn helps with their creativity on the long term, according to our childhood experience
1
2
1. Who are you designing for?
Mason, his friend group but also make it enjoyable if his parents want to join

2. What is their relationship to the collection?
as a person discovering new genres, so a young teen

3. Which content are you ‘interfacing’?
The variety of songs on Ninja Tunes that are not common for children that age

4. How does the ‘interface’ affect or influence the ‘user’?
It expose them to new genres of music and helps them with developing their synesthesia

5. What type of interaction is fitting for this?
a quick board game combined with a simple use of technology

6. What type of medium is fitting for this?
Physical and digital

7. Which visual language (including typography) can be useful or fitting for this?
Use of bright colours and simple shapes, taking inspiration from the ninja tune website itself and other card games for adults like 'cards against humanity'

8. What are you trying to accomplish through the interface you want to design?
help them develop their emotional intelligence with the use of music and colour. Which in turn helps with their creativity on the long term, according to our childhood experience


this would also be ideal to play with older siblings and even family
midterm week
hi-fi protoyping week
3
1. Who are you designing for?
Mason, his friend group but also an ode to our first tester Eva!

2. What is their relationship to the collection?
as a person discovering new genres, so a young teen

3. Which content are you ‘interfacing’?
The variety of songs on Ninja Tunes that are not common for children that age

4. How does the ‘interface’ affect or influence the ‘user’?
It expose them to new genres of music and helps them with developing their synesthesia all while cooperating with a group

5. What type of interaction is fitting for this?
a quick board game combined with a simple use of technology

6. What type of medium is fitting for this?
Physical and digital

7. Which visual language (including typography) can be useful or fitting for this?
Use of bright colours and simple shapes, taking inspiration from snakes and ladders, monopoly and manhy other of our favorite childhood games

8. What are you trying to accomplish through the interface you want to design?
help them develop their emotional intelligence with the use of music and colour. Which in turn helps with their creativity on the long term, according to our childhood experience
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final weekend!